Every building is placed by you, on ground you choose, and can be moved later. Costs burn when construction starts; the building keeps working at its old level while an upgrade is under way.

Farm Smelter
Turn Wood into Charcoal, then fire Stone with Charcoal to make Bricks. Collect Charcoal before using it in a recipe.

Lumber Mill
Saw 10 Wood into 1 Plank in 10 minutes. The Lumberyard grows trees; this workshop turns their wood into crafting materials.

Farmhouse
Where the farmer sleeps. A bigger home works a bigger field.

Kitchen
Where crops become meals. A hot stove feeds a farmer far better than raw harvest.

Barn
A warm home for cows and chickens. Feed them seasonal crops to collect milk and eggs.

Quests
Villagers pin up jobs that pay coin.

Marketplace
Trade crops and goods with other farmers.

Festival
A pitch for the season's festival. Quiet between events; when one runs, the prize shelf opens here.

Lumberyard
A fenced stand of saplings with a log pile in the corner. Once it's up, every new tree takes root inside the fence instead of wherever it likes.

Quarry
A fenced cut of bare ground where the rock comes up. Once it's dug, every new boulder pushes up inside the fence instead of wherever it likes.
The farmhouse
A bigger home works a bigger field. Each farmhouse level widens the buildable area (100% larger at level 10), raises the field and decoration caps, and gates the levels of the other buildings. From level 5 the farmhouse asks for planks, bricks and charcoal, which only the lumber mill and smelter make, and later for meals from the kitchen.
| Farmhouse | Cost | Materials | Build time | Needs level | Fields | Decorations |
|---|---|---|---|---|---|---|
| 1 | — | — | — | 1 | 1 | 20 |
| 2 | 300 | 20 × Wood, 10 × Stone | 10 min | 3 | 1 | 25 |
| 3 | 1,600 | 60 × Wood, 30 × Stone | 4 h | 6 | 2 | 30 |
| 4 | 2,500 | 100 × Wood, 60 × Stone | 8 h | 8 | 2 | 36 |
| 5 | 40,000 | 60 × Plank, 40 × Bricks, 20 × Charcoal | 16 h | 9 | 2 | 43 |
| 6 | 100,000 | 120 × Plank, 80 × Bricks, 30 × Charcoal, 5 × Farmhouse Cake | 1 day | 12 | 3 | 51 |
| 7 | 250,000 | 220 × Plank, 140 × Bricks, 50 × Charcoal, 5 × Corn Chowder | 2 days | 15 | 3 | 60 |
| 8 | 600,000 | 350 × Plank, 240 × Bricks, 80 × Charcoal, 5 × Pumpkin Pie | 3 days | 18 | 3 | 70 |
| 9 | 1,500,000 | 550 × Plank, 400 × Bricks, 120 × Charcoal, 10 × Pumpkin Pie | 5 days | 21 | 3 | 82 |
| 10 | 4,000,000 | 900 × Plank, 650 × Bricks, 200 × Charcoal, 20 × Pumpkin Pie | 7 days | 25 | 4 | 96 |
Kitchen, quest board and the rest
The kitchen keeps 4 queue slots at every level and cooks faster with each upgrade. The quest board grows from 2 daily and 2 weekly requests to 5 of each, pays a rising bonus on ordinary rewards, and at the top levels lets you reroll one daily request. The market, festival stand, lumber mill and smelter come in a single level.
| Building | Level 1 | Top level | What upgrades change |
|---|---|---|---|
| KKitchen | 100 | 2,000,000 | Cooking time −2% per level |
| QQuest board | 100 | 2,200,000 | More requests, up to +15% rewards, daily rerolls |
| BBarn | 300 | 4,500,000 | Stalls, from 1 to 6 |
| LLumberyard / Quarry | 800 | 2,800,000 | Faster regrowth, more trees or rocks standing at once |
Prices, timers and rewards are the beta’s current values and will change as the economy is tuned.

