Wild trees and boulders come up around the yard on their own. Chop and break them for the wood and stone every building wants, then refine them into materials no shop sells.
Trees and rocks
| Tool | Gives | XP | Regrows every | Standing at once | |
|---|---|---|---|---|---|
| WWild Tree | 20 × Wood | 30 | 3 h | 8 | |
| BBoulder | 10 × Stone | 20 | 6 h | 5 |
Tools: hatchet 30 coins at level 2; pickaxe 50 coins at level 3 plus 5 × Wood. Each tree or rock takes two or three swings; the tool is spent when it falls. A fenced lumberyard or quarry keeps new trees or rocks inside its fence, regrows them faster and lets more stand at once.
Selling raw materials
The farm shop buys wood at 4 and stone at 12. It does not buy planks, charcoal or bricks. Those only move between players.
The lumber mill and the smelter
Both unlock at player level 8 with a level 4 farmhouse, and both run 4 jobs one after another, like the kitchen. Waiting jobs can be cancelled for a full refund; a running batch cannot.
| Recipe | Where | Takes | Makes | Time |
|---|---|---|---|---|
| Lumber Mill | 10 × Wood | 1 × Plank | 10 min | |
| Farm Smelter | 12 × Wood | 6 × Charcoal | 30 min | |
| Farm Smelter | 10 × Stone, 3 × Charcoal | 5 × Bricks | 20 min |
Prices, timers and rewards are the beta’s current values and will change as the economy is tuned.

